Bullet Collision Detection & Physics Library
Public Member Functions | Private Attributes | List of all members
btMultiBodyWorldImporter Class Reference

#include <btMultiBodyWorldImporter.h>

Inheritance diagram for btMultiBodyWorldImporter:
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Public Member Functions

 btMultiBodyWorldImporter (class btMultiBodyDynamicsWorld *world)
 
virtual ~btMultiBodyWorldImporter ()
 
virtual bool convertAllObjects (bParse::btBulletFile *bulletFile2)
 
virtual void deleteAllData ()
 delete all memory collision shapes, rigid bodies, constraints etc.
 
- Public Member Functions inherited from btBulletWorldImporter
 btBulletWorldImporter (btDynamicsWorld *world=0)
 
virtual ~btBulletWorldImporter ()
 
bool loadFile (const char *fileName, const char *preSwapFilenameOut=0)
 if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness this pre-swapped file can be loaded without swapping on a target platform of different endianness
 
bool loadFileFromMemory (char *memoryBuffer, int len)
 the memoryBuffer might be modified (for example if endian swaps are necessary)
 
bool loadFileFromMemory (bParse::btBulletFile *file)
 
- Public Member Functions inherited from btWorldImporter
 btWorldImporter (btDynamicsWorld *world)
 
virtual ~btWorldImporter ()
 
void setVerboseMode (int verboseMode)
 
int getVerboseMode () const
 
void setImporterFlags (int importerFlags)
 
int getImporterFlags () const
 
int getNumCollisionShapes () const
 
btCollisionShape * getCollisionShapeByIndex (int index)
 
int getNumRigidBodies () const
 
btCollisionObject * getRigidBodyByIndex (int index) const
 
int getNumConstraints () const
 
btTypedConstraint * getConstraintByIndex (int index) const
 
int getNumBvhs () const
 
btOptimizedBvh * getBvhByIndex (int index) const
 
int getNumTriangleInfoMaps () const
 
btTriangleInfoMap * getTriangleInfoMapByIndex (int index) const
 
btCollisionShape * getCollisionShapeByName (const char *name)
 
btRigidBody * getRigidBodyByName (const char *name)
 
btTypedConstraint * getConstraintByName (const char *name)
 
const char * getNameForPointer (const void *ptr) const
 
virtual void setDynamicsWorldInfo (const btVector3 &gravity, const btContactSolverInfo &solverInfo)
 those virtuals are called by load and can be overridden by the user
 
virtual btRigidBody * createRigidBody (bool isDynamic, btScalar mass, const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
 
virtual btCollisionObject * createCollisionObject (const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
 
virtual btCollisionShape * createPlaneShape (const btVector3 &planeNormal, btScalar planeConstant)
 shapes
 
virtual btCollisionShape * createBoxShape (const btVector3 &halfExtents)
 
virtual btCollisionShape * createSphereShape (btScalar radius)
 
virtual btCollisionShape * createCapsuleShapeX (btScalar radius, btScalar height)
 
virtual btCollisionShape * createCapsuleShapeY (btScalar radius, btScalar height)
 
virtual btCollisionShape * createCapsuleShapeZ (btScalar radius, btScalar height)
 
virtual btCollisionShape * createCylinderShapeX (btScalar radius, btScalar height)
 
virtual btCollisionShape * createCylinderShapeY (btScalar radius, btScalar height)
 
virtual btCollisionShape * createCylinderShapeZ (btScalar radius, btScalar height)
 
virtual btCollisionShape * createConeShapeX (btScalar radius, btScalar height)
 
virtual btCollisionShape * createConeShapeY (btScalar radius, btScalar height)
 
virtual btCollisionShape * createConeShapeZ (btScalar radius, btScalar height)
 
virtual class btTriangleIndexVertexArray * createTriangleMeshContainer ()
 
virtual btBvhTriangleMeshShape * createBvhTriangleMeshShape (btStridingMeshInterface *trimesh, btOptimizedBvh *bvh)
 
virtual btCollisionShape * createConvexTriangleMeshShape (btStridingMeshInterface *trimesh)
 
virtual btGImpactMeshShape * createGimpactShape (btStridingMeshInterface *trimesh)
 
virtual btStridingMeshInterfaceData * createStridingMeshInterfaceData (btStridingMeshInterfaceData *interfaceData)
 
virtual class btConvexHullShape * createConvexHullShape ()
 
virtual class btCompoundShape * createCompoundShape ()
 
virtual class btScaledBvhTriangleMeshShape * createScaledTrangleMeshShape (btBvhTriangleMeshShape *meshShape, const btVector3 &localScalingbtBvhTriangleMeshShape)
 
virtual class btMultiSphereShape * createMultiSphereShape (const btVector3 *positions, const btScalar *radi, int numSpheres)
 
virtual btTriangleIndexVertexArray * createMeshInterface (btStridingMeshInterfaceData &meshData)
 
virtual class btHeightfieldTerrainShape * createHeightfieldShape (int heightStickWidth, int heightStickLength, const void *heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, int heightDataType, bool flipQuadEdges)
 
virtual btOptimizedBvh * createOptimizedBvh ()
 acceleration and connectivity structures
 
virtual btTriangleInfoMap * createTriangleInfoMap ()
 
virtual btPoint2PointConstraint * createPoint2PointConstraint (btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB)
 constraints
 
virtual btPoint2PointConstraint * createPoint2PointConstraint (btRigidBody &rbA, const btVector3 &pivotInA)
 
virtual btHingeConstraint * createHingeConstraint (btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)
 
virtual btHingeConstraint * createHingeConstraint (btRigidBody &rbA, const btTransform &rbAFrame, bool useReferenceFrameA=false)
 
virtual btConeTwistConstraint * createConeTwistConstraint (btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame)
 
virtual btConeTwistConstraint * createConeTwistConstraint (btRigidBody &rbA, const btTransform &rbAFrame)
 
virtual btGeneric6DofConstraint * createGeneric6DofConstraint (btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
 
virtual btGeneric6DofConstraint * createGeneric6DofConstraint (btRigidBody &rbB, const btTransform &frameInB, bool useLinearReferenceFrameB)
 
virtual btGeneric6DofSpringConstraint * createGeneric6DofSpringConstraint (btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
 
virtual btGeneric6DofSpring2Constraint * createGeneric6DofSpring2Constraint (btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, int rotateOrder)
 
virtual btSliderConstraint * createSliderConstraint (btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
 
virtual btSliderConstraint * createSliderConstraint (btRigidBody &rbB, const btTransform &frameInB, bool useLinearReferenceFrameA)
 
virtual btGearConstraint * createGearConstraint (btRigidBody &rbA, btRigidBody &rbB, const btVector3 &axisInA, const btVector3 &axisInB, btScalar ratio)
 

Private Attributes

struct btMultiBodyWorldImporterInternalData * m_data
 

Additional Inherited Members

- Protected Member Functions inherited from btWorldImporter
char * duplicateName (const char *name)
 
btCollisionShape * convertCollisionShape (btCollisionShapeData *shapeData)
 
void convertConstraintBackwardsCompatible281 (btTypedConstraintData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
 
void convertConstraintFloat (btTypedConstraintFloatData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
 
void convertConstraintDouble (btTypedConstraintDoubleData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
 
void convertRigidBodyFloat (btRigidBodyFloatData *colObjData)
 
void convertRigidBodyDouble (btRigidBodyDoubleData *colObjData)
 
- Static Protected Member Functions inherited from btWorldImporter
static btRigidBody & getFixedBody ()
 
- Protected Attributes inherited from btWorldImporter
btDynamicsWorld * m_dynamicsWorld
 
int m_verboseMode
 
int m_importerFlags
 
btAlignedObjectArray< btCollisionShape * > m_allocatedCollisionShapes
 
btAlignedObjectArray< btCollisionObject * > m_allocatedRigidBodies
 
btAlignedObjectArray< btTypedConstraint * > m_allocatedConstraints
 
btAlignedObjectArray< btOptimizedBvh * > m_allocatedBvhs
 
btAlignedObjectArray< btTriangleInfoMap * > m_allocatedTriangleInfoMaps
 
btAlignedObjectArray< btTriangleIndexVertexArray * > m_allocatedTriangleIndexArrays
 
btAlignedObjectArray< btStridingMeshInterfaceData * > m_allocatedbtStridingMeshInterfaceDatas
 
btAlignedObjectArray< char * > m_allocatedNames
 
btAlignedObjectArray< int * > m_indexArrays
 
btAlignedObjectArray< short int * > m_shortIndexArrays
 
btAlignedObjectArray< unsigned char * > m_charIndexArrays
 
btAlignedObjectArray< btVector3FloatData * > m_floatVertexArrays
 
btAlignedObjectArray< btVector3DoubleData * > m_doubleVertexArrays
 
btHashMap< btHashPtr, btOptimizedBvh * > m_bvhMap
 
btHashMap< btHashPtr, btTriangleInfoMap * > m_timMap
 
btHashMap< btHashString, btCollisionShape * > m_nameShapeMap
 
btHashMap< btHashString, btRigidBody * > m_nameBodyMap
 
btHashMap< btHashString, btTypedConstraint * > m_nameConstraintMap
 
btHashMap< btHashPtr, const char * > m_objectNameMap
 
btHashMap< btHashPtr, btCollisionShape * > m_shapeMap
 
btHashMap< btHashPtr, btCollisionObject * > m_bodyMap
 

Detailed Description

Definition at line 6 of file btMultiBodyWorldImporter.h.

Constructor & Destructor Documentation

◆ btMultiBodyWorldImporter()

btMultiBodyWorldImporter::btMultiBodyWorldImporter ( class btMultiBodyDynamicsWorld *  world)

Definition at line 17 of file btMultiBodyWorldImporter.cpp.

◆ ~btMultiBodyWorldImporter()

btMultiBodyWorldImporter::~btMultiBodyWorldImporter ( )
virtual

Definition at line 24 of file btMultiBodyWorldImporter.cpp.

Member Function Documentation

◆ convertAllObjects()

bool btMultiBodyWorldImporter::convertAllObjects ( bParse::btBulletFile *  bulletFile2)
virtual

Reimplemented from btBulletWorldImporter.

Definition at line 265 of file btMultiBodyWorldImporter.cpp.

◆ deleteAllData()

void btMultiBodyWorldImporter::deleteAllData ( )
virtual

delete all memory collision shapes, rigid bodies, constraints etc.

allocated during the load. make sure you don't use the dynamics world containing objects after you call this method

Reimplemented from btWorldImporter.

Definition at line 29 of file btMultiBodyWorldImporter.cpp.

Member Data Documentation

◆ m_data

struct btMultiBodyWorldImporterInternalData* btMultiBodyWorldImporter::m_data
private

Definition at line 8 of file btMultiBodyWorldImporter.h.


The documentation for this class was generated from the following files: